Rolling Changelog - Hell B0yz edition.

View previous topic View next topic Go down

Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Thu Mar 17, 2016 11:38 am

This is where you will find changes that have been made for the server. When a new change is made, I will update this post to reflect the changes.


-------------------------------------- 4/12

- added virtual garage system
- added deploy bike script (with some extra goodies Wink )
- Renamed "free gas" missions to "road block"
- adjusted road block loot crates



---------------------------------------- 4/7


-removed FuMS town invasion missions (other missions still available)

- added VEMF town invasion missions. (Let me know how you like these!)

- added in secret base.




---------------------------------------------------------4/4

- added XM8 apps

- fixed carrying and loading of mission crates

-added Enigma revive script (actually added on 4/2)  

- adjusted spawns and reinforcements for Slums and Salt Flats missions

- added smoke to some mission crate rewards to aid the player in finding them




-------------------- 4/1

- added in alien AI

- migrated to new map "Transylvania" (staking vampires is currently broken)

- added in new vehicle, flying HMMVV.

- Removed chainsaw rocket launchers. Too OP.

- Updated to latest version of TRYK uniforms. Features new uniforms such as "Maid" and "Schoolgirl"

- Updated verbiage of missions to better reflect the "prison" setting of Exile

- Gave all players access to admin tools

------------------------ 3/31

- Added Zupa capture points mod. Hold the capture point, and earn rewards. But get your loot out quick, or the bombers will blow you to bits!

- Removed IGLoad

- Robusted R3F towing script to encompass the previous functionality of IGLoad. You should now be able to load all crates into the vehicle's inventory. Removing IGload and replacing it with R3F should result in less confusing gameplay, and a small performance increase.

- Added LRR AWM Lapua magazines to trader (finally....)

- Added a restart at 11:45 PM central time (should reduce confusion on the status bar countdown, which previously continued to count down into negative numbers)

- Various technical improvements and tuning



------------------------------------ 3/29

- added FuMS mission system. This includes town raids, some roadblocks, and some other misc missions
- some technical improvements
- fixed some pricing issues.


----------------------------------- 3/28
- removed base additions, as they seem to be incompatible with Arma 3 Launcher. Sorry!





------------------------ 3/28

-adjusted various server prices
- removed various unneeded MAS backpacks
- added server logo on mission load
- added support for optional addons (these are NOT required to connect)
- Blastcore phoenix
- JSRS sound mod
- Extended base mod
(this one can be found HERE . It allows you to craft some alternative base items such as camo nets and hesco barriers, and place them as buildables.)




------------------ 3/24

- Updated to latest version of A3XAI (roaming AI system)
- Added static AI spawns to Pyrgos Military installation, Telos military installation, and the North military installation
- Reduced AI spawns back to normal levels after A3XAI update
- Increased spawns of rifles in residential areas
- Increased heavy machine gun spawns at military areas
- Various other loot tweaks
- Added recipe to craft bandage from two toilet paper rolls





--------------------------- 3/23

-added MAS weapon attachments to traders
- added MAS rocket launchers to traders
- added MAS tanks to traders
- Re calibrated AI difficulty
- Re calibrated AI spawns to bias toward cities and military installations.
- added some items to Bambi loadout (still need to test this, may require some tweaking.)


-------------------------------------------- 3/22

- added more vehicles to the towing list.

--------------------------------------------- 3/21 (evening)

- added R3F Towing
      - currently, only the offroad repair can tow. More vehicles will be added soon.
- added IGLoad: now mission boxes can be loaded into trucks.


---------------------------------------------------- 3/21

-added AI verbiage to server description
- adjusted vehicle economy back to stock.
        - This will be a continued adjustment. Currently all the MAS vehicles are set to the same price.
          These will be further balanced in the future according to vehicle quality.
- increased respect and tabs earned for AI kills
        - At this time, this only applies to mission AI. The roaming AI system does not seem to support changing the reward.
          I will continue to look for a solution.
- adjusted loot tables in miltary and other areas to bias against trash loot



------------------------------3/20

- Fixed graphical issues in traders ("blank vehicles bug")
- Fixed missing texture error message on a plate carrier in trader
- Installed infiSTAR anti-hack and admin tools
- Various battleye fixes.

- Bug resulted in the need for a wipe of the territories database table. Your bases should not disappear anymore.



--------------------------- 3/17
- added construction crates to supply drops. 40% chance to drop every 15 minutes. Also includes Beer crates, food crates, tool crates, and repair crates at lower % chances each. These will drop around airfields every 15 minutes.

- lowered the radius to blacklist building around spawn points and safe zones to 500m, down from 1km.




---------------------------------------------- 3/16

- New Server!
- Increased roaming AI spawn rate
- Increased roaming vehicle and helicopter spawn rate
- Gave roaming vehicles and helicopters more shoosty things
- Adjusted various display pieces, such as welcome credits, load screen, etc to better reflect correct values and to correct formatting
- various battleye filter fixes
- Fixed a crash in the restart script.


Last edited by Papahyooie on Tue Apr 12, 2016 9:56 am; edited 19 times in total

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Thu Mar 17, 2016 4:27 pm

--------------------------- 3/17
- added construction crates to supply drops. 40% chance to drop every 15 minutes. Also includes Beer crates, food crates, tool crates, and repair crates at lower % chances each. These will drop around airfields every 15 minutes.

- lowered the radius to blacklist building around spawn points and safe zones to 500m, down from 1km.

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Mon Mar 21, 2016 8:13 am

------------------------------3/20

- Fixed graphical issues in traders ("blank vehicles bug")
- Fixed missing texture error message on a plate carrier in trader
- Installed infiSTAR anti-hack and admin tools
- Various battleye fixes.

- Bug resulted in the need for a wipe of the territories database table. Your bases should not disappear anymore.

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Mon Mar 21, 2016 10:58 am

---------------------------------------------------- 3/21

-added AI verbiage to server description
- adjusted vehicle economy back to stock.
- This will be a continued adjustment. Currently all the MAS vehicles are set to the same price.
These will be further balanced in the future according to vehicle quality.
- increased respect and tabs earned for AI kills
- At this time, this only applies to mission AI. The roaming AI system does not seem to support changing the reward.
I will continue to look for a solution.
- adjusted loot tables in miltary and other areas to bias against trash loot

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Mon Mar 21, 2016 10:27 pm

--------------------------------------------- 3/21 (evening)

- added R3F Towing
- currently, only the offroad repair can tow. More vehicles will be added soon.
- added IGLoad: now mission boxes can be loaded into trucks.

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Tue Mar 22, 2016 8:58 am

-------------------------------------------- 3/22

- added more vehicles to the towing list.

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Wed Mar 23, 2016 9:50 am

--------------------------- 3/23

-added MAS weapon attachments to traders
- added MAS rocket launchers to traders
- added MAS tanks to traders
- Re calibrated AI difficulty
- Re calibrated AI spawns to bias toward cities and military installations.

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Thu Mar 24, 2016 2:22 pm

------------------ 3/24

- Updated to latest version of A3XAI (roaming AI system)
- Added static AI spawns to Pyrgos Military installation, Telos military installation, and the North military installation
- Reduced AI spawns back to normal levels after A3XAI update
- Increased spawns of rifles in residential areas
- Increased heavy machine gun spawns at military areas
- Various other loot tweaks
- Added recipe to craft bandage from two toilet paper rolls

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Mon Mar 28, 2016 10:09 am

------------------------- 3/28

-adjusted various server prices
- removed various unneeded MAS backpacks
- added server logo on mission load
- added support for optional addons (these are NOT required to connect)
- Blastcore phoenix
- JSRS sound mod
- Extended base mod
(this one can be found HERE . It allows you to craft some alternative base items such as camo nets and hesco barriers, and place them as buildables.)

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Mon Mar 28, 2016 3:19 pm

----------------------------------- 3/28
- removed base additions, as they seem to be incompatible with Arma 3 Launcher. Sorry!

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Tue Mar 29, 2016 11:37 am

------------------------------------ 3/29

- added FuMS mission system. This includes town raids, some roadblocks, and some other misc missions
- some technical improvements
- fixed some pricing issues.

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Thu Mar 31, 2016 4:26 pm

------------------------ 3/31

- Added Zupa capture points mod. Hold the capture point, and earn rewards. But get your loot out quick, or the bombers will blow you to bits!

- Removed IGLoad

- Robusted R3F towing script to encompass the previous functionality of IGLoad. You should now be able to load all crates into the vehicle's inventory. Removing IGload and replacing it with R3F should result in less confusing gameplay, and a small performance increase.

- Added LRR AWM Lapua magazines to trader (finally....)

- Added a restart at 11:45 PM central time (should reduce confusion on the status bar countdown, which previously continued to count down into negative numbers)

- Various technical improvements and tuning


_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Fri Apr 01, 2016 9:38 am

-------------------- 4/1

- added in alien AI

- migrated to new map "Transylvania" (staking vampires is currently broken)

- added in new vehicle, flying HMMVV.

- Removed chainsaw rocket launchers. Too OP.

- Updated to latest version of TRYK uniforms. Features new uniforms such as "Maid" and "Schoolgirl"

- Updated verbiage of missions to better reflect the "prison" setting of Exile

- Gave all players access to admin tools

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Mon Apr 04, 2016 9:53 am

---------------------------------------------------------4/4

- added XM8 apps

- fixed carrying and loading of mission crates

-added Enigma revive script (actually added on 4/2)  

- adjusted spawns and reinforcements for Slums and Salt Flats missions

- added smoke to some mission crate rewards to aid the player in finding them

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Thu Apr 07, 2016 3:35 pm

---------------------------------------- 4/7


-removed FuMS town invasion missions (other missions still available)

- added VEMF town invasion missions. (Let me know how you like these!)

- added in secret base.


_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Papahyooie on Tue Apr 12, 2016 9:56 am

-------------------------------------- 4/12

- added virtual garage system
- added deploy bike script (with some extra goodies Wink )
- Renamed "free gas" missions to "road block"
- adjusted road block loot crates

_________________
Troy wrote:If you offer prizes and build a pit, they will come.
avatar
Papahyooie
Admin

Posts : 740
Join date : 2014-02-02

http://battleborne.betaboard.net

Back to top Go down

Re: Rolling Changelog - Hell B0yz edition.

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum