Arma 3 Feedback

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Arma 3 Feedback

Post by Troy on Thu Oct 01, 2015 10:09 pm

Use this for general feedback for the Arma 3 server.

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Re: Arma 3 Feedback

Post by Troy on Thu Oct 01, 2015 10:10 pm

So I lost everything again because the roaming AI had grenade launchers.  I believe that they should be less powerful.


Last edited by Troy on Thu Oct 01, 2015 10:40 pm; edited 1 time in total

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You shall fear the warppuppies for the warppuppies have teeth and are hungry, and forsooth they have decided that thy are crunchy and taste good with ketchup.
Side note, I was forced to shoot a priest with a gun. Forgive me Lord. -Hensley.

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Re: Arma 3 Feedback

Post by Papahyooie on Thu Oct 01, 2015 10:23 pm

What kind of AI was it? Were they in a vehicle?

The rockets should have been turned off.

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Re: Arma 3 Feedback

Post by Troy on Thu Oct 01, 2015 10:41 pm

Saw two AI bandits in the middle of the road, ran one of them over.  Turned a corner to park my car, next thing I know my car is demolished by explosions.  It didn't sound like RPG's, more like under slug grenade launchers.

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Side note, I was forced to shoot a priest with a gun. Forgive me Lord. -Hensley.

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Re: Arma 3 Feedback

Post by Troy on Mon Oct 19, 2015 1:53 pm

Did you disable parachute spawns? Every time I respawn I start out on the ground. I liked it better the other way.

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Side note, I was forced to shoot a priest with a gun. Forgive me Lord. -Hensley.

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Re: Arma 3 Feedback

Post by Papahyooie on Mon Oct 19, 2015 2:50 pm

Yes, I disabled them, because too many people were complaining about dying when they hit the ground.

Probably their own fault, for running into trees/buildings or not slowing down enough, but I was tired of hearing about it lol.

If enough people want it back, it's as simple as flipping a switch.

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Re: Arma 3 Feedback

Post by DoofyDave on Mon Oct 19, 2015 9:04 pm

if you can, while parachuting flash a message on the screen telling them to slow down before landing. Not too many ppl have the brains to realize it lol

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Re: Arma 3 Feedback

Post by ethanduh on Tue Oct 20, 2015 9:27 am

Definitely loved parachutes on other servers. Simple message to "watch your speed" should be enough to help with the number of people dying from it.

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Re: Arma 3 Feedback

Post by Papahyooie on Tue Oct 20, 2015 9:32 am

I will do that eventually. Unfortunately, I haven't found a pre-built script that will do this, so I'll have to code my own. This may take awhile, and right now, AI and zombie tweaks are the #1 priority.

If anyone has seen a pre-built script to post a message to the screen on player spawn, that I can just drop in, let me know.

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Re: Arma 3 Feedback

Post by DoofyDave on Tue Oct 20, 2015 9:44 pm

wonder if you can steal it from another mod, i thought battle royal had it... i might be wrong

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Re: Arma 3 Feedback

Post by Papahyooie on Wed Oct 21, 2015 8:46 am

Battle Royale does, but they do not authorize reuse of their code, and haven't released their server code.

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Re: Arma 3 Feedback

Post by Troy on Thu Oct 22, 2015 9:36 pm

Delirium seems to be having problems. It kind of defeats the purpose of pvp if someone can just take a instadoc and then be back in the fight. Even if they don't, they can still be lethal at close range.

Also I died twice to the AI without being able to heal myself, where as other players where invincible while they were in Delirium.

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Re: Arma 3 Feedback

Post by ExileGlory on Fri Oct 23, 2015 6:19 am

Yes I had the same problem with delirium last night. It completely broke pvp for me. It became a battle of "whoever had the most instadocs wins." Players can still fire their weapon in delirium too. I was killed (aka put into delirium state) by another player who I had just killed while he was in delirium. Is it possible to disable delirium in pvp combat? I like the idea of it, but it totally broke pvp for me.

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Re: Arma 3 Feedback

Post by ExileGlory on Fri Oct 23, 2015 6:23 am

Also a lot of new players have been complaining about dying when spawning in because of zombies and demonsee because with parachutes disabled, your character can spawn in the middle of the town. Even though people die from not slowing down while parachuting, I think a lot more die from spawning on the ground. Honestly if you die while parachuting and can't figure out why, you probably are playing the wrong game.

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Re: Arma 3 Feedback

Post by Papahyooie on Fri Oct 23, 2015 8:26 am

You guys bring up a good point about delirium. It doesn't work when zombies attack you btw, but I just figured that was ok anyway, since now you're "infected" and can't heal anyway lol.

But I hadn't thought about the PVP ramifications since I don't ever see anyone PVPing lol.

I'll probably revert all of this soon then. Good looking out guys.

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Re: Arma 3 Feedback

Post by Papahyooie on Fri Oct 23, 2015 12:49 pm

- Delirium script removed.
- Parachuting reinstated (with a twist. Wink)
- Early prototype script for "slow down when parachuting" warning. Probably doesn't work.


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Re: Arma 3 Feedback

Post by ExileGlory on Fri Oct 23, 2015 1:08 pm

You're awesome papa.

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Re: Arma 3 Feedback

Post by Papahyooie on Fri Oct 23, 2015 1:26 pm

ExileGlory wrote:You're awesome papa.

Thanks man! I do it because you guys are awesome. I love you

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Re: Arma 3 Feedback

Post by Troy on Sat Oct 24, 2015 1:03 pm

I did a mission that had me running away from the bandits. I later ran back to the mission only to find that the bandits had continued to chase after me and were no where to be found. I could not complete the mission because loot only spawns when all the bandits are dead. Is there anyway to leash the AI to a mission?

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You shall fear the warppuppies for the warppuppies have teeth and are hungry, and forsooth they have decided that thy are crunchy and taste good with ketchup.
Side note, I was forced to shoot a priest with a gun. Forgive me Lord. -Hensley.

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Re: Arma 3 Feedback

Post by Papahyooie on Sat Oct 24, 2015 11:05 pm

If the ai run more than a certain distance (I believe 1km, iirc) they will despawn. If they didn't do so, very bad issues with server performance could occur. Wherever they ran on the map would end up having to be loaded, their pathfinding script would run indefinitely. Eventually the server would run out of memory and crash.

Im not 100% sure what the implications of this behavior are for mission completion, but it wouldn't surprise me to find out this wasn't thought of when designing the add-on. I'll take a look and see if there is anything I can do about it.

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Re: Arma 3 Feedback

Post by ExileGlory on Sun Oct 25, 2015 8:47 am

Papaaaaaaaaaaaa. Why it rain so much? Is it possible to tone that down some? It may seem like a dumb request, but its raining like 70% of the time, and it makes it impossible to hear footsteps. And the noise of it just gets old after a while.

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Re: Arma 3 Feedback

Post by Papahyooie on Sun Oct 25, 2015 10:51 am

Yea, I can do that. I'll put it on the to do list. For now, just turn down the effects volume.

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Re: Arma 3 Feedback

Post by hensley on Tue Oct 27, 2015 4:17 pm

Sweet, that rain is annoying Smile

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Re: Arma 3 Feedback

Post by Troy on Tue Oct 27, 2015 8:16 pm

Is there anyway to add more spawn points? I would really like to see more.

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You shall fear the warppuppies for the warppuppies have teeth and are hungry, and forsooth they have decided that thy are crunchy and taste good with ketchup.
Side note, I was forced to shoot a priest with a gun. Forgive me Lord. -Hensley.

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Re: Arma 3 Feedback

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